Manage all your favorite fandoms in one place! "), Camera Zooms ("If unchecked, the camera won't zoom in on a beat hit. privacy statement. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. How to make a custom note with no animation (I already know - Github (this means disabling anti-aliasing and turning on low quality)), "Debugger" (Beat the Test Stage in the Chart Editor. [Can be changed numerically]), Note Splashes ("If unchecked, hitting "Sick!" Without them, we wouldn't exist. "i made a psych port free clout yay" - A reference to how people constantly put out Psych ports of mods just to get clout. "weeg mod check it out" - A mini promotion for the The Weeg Mod. "), Bad Hit Window ("Changes the amount of time you have for hitting a "Bad" in milliseconds. Runs a timer with a determined duration and loops count. It also used for TGT. Runtime Shaders (by EliteMasterEric, ft. UncertainProd), More customizability on Alphabet.hx and Auto-alignment code, Playback Rate/Sound Pitch as a Gameplay Modifier/Chart Editor setting (ft. BeastlyGhost & Yoshubs), HScript to LUA communication through setVar/getVar, Support to Custom Substates through Lua's HScript, You can now use the mouse wheel to scroll through Freeplay/Story Mode, Fixed memory leaks that caused major lag spikes on the game (ft. BeastlyGhost), Added HScript code lines interpreter to Lua, Reduced Philly Glow intensity when Flashing Lights are turned off, Fixed Quants on Chart Editor (thanke Kade), Lua's setProperty can now change Arrays/Maps, Replaced Blammed Lights with Philly Glow and purposely hardcoded to Week 3, Hurt notes now have Low Priority hitboxes, Added Controller/Keyboard input methods for Lua. (Hold down a note for 10 seconds. on Freeplay by pressing Space. The Notes section of the Options Menu allows customization the player's note colors. Example of a Custom Event - Opponent Fade - LINK BROKEN/TO BE FIXED. "go mango go go mango go" - A reference to what some base game songs are saying in the background. Calling this function will cancel another timer that is using the same tag! Dialogue Script - Drop this file + your dialogue.json in your Song's chart folder! paywalls or sell mods - we never will. By clicking Sign up for GitHub, you agree to our terms of service and Lag doesn't impact the camera movement and player icon scaling anymore. What is your build target? ), "Just the Two of Us" (Finish a Song pressing only two keys. ), "Missless Christmas" (Beat Week 5 on Hard with no Misses. A tag already exists with the provided branch name. But every month we have large bills Please consider unblocking us. https://github.com/ShadowMario/PsychEngine-AprilFools. - Thanks Shubs, Added support to creating FlxTexts on Lua, Added more methods to Lua related to Random numbers, Some Settings from Chart Editor now get saved, Added a Menu to set which mods load first on the list and toggle mods off without having to uninstall them, Added support to adding sprites/changing variables from Game over when you're dead, Added more functions and variables to Lua, Added support to softcoded credits (You can still hardcode credits tho), Added support to Character lua scripts (Put it inside "mods/characters/") and Scripts that run in all songs (Put it inside "mods/Your-mod-name/scripts/"), Added update warnings (Only for official builds), Changed how Middlescroll looks like to assist on Lua scripts that mess with the Opponent's strum, You can adjust a lot of shit related to note windows and safe frames now, Yeah that also means there's a LOT of new options, go check it yourself cuz its 3 am and i'm too lazy to write it down now, Added a Combo Offset/Note Delay Adjust Menu (Song composed by iFlicky), Decreased Daddy Dearest's ass due to complaints of single moms /j.

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